Audio Damage Phosphor 3: from 80s alphaSyntauri to hypermodern MPE and expanded modulations
Originally based upon the 1980s aphaSyntauri digital additive synthesizer Phosphor 3 gets a welcome update to include MPE and microtuning support, more modulation and a lick of paint.
Phosphor 3
You can marvel at the lo-fi sound of the original synthesizer with its authentic artefacts and distortion or push it to the high-definition pristine sound of a modern synth.
Inside this synth there are 2 voices, each with an additive synthesis wavetable oscillator, a noise source, envelope and delay line. Each oscillator can use 16, 32 or 64 partials with individual level sliders and some handy randomisation. There are 2 LFOs which can be host-synced and have sine, triangle, square and random shapes. They can be applied either per note or globally. Each note can generate a bipolar random value every time it’s played. Assignment is much easier now via a modulation panel and includes all MPE configurations.
The oscillators can cross-modulate each other running into the area of FM synthesis like the NED Synclavier. The delay effect can also crossfeed from one oscillator to another.
An all-new browser makes accessing the presets much easier and the whole interface is nicely scalable. The preset browser also allows for moving presets across formats and platforms.
Everything you need to know is available in the walkthrough video below.
Phosphor 3 is available now on the VST, AU and AAX for Windows, MacOD, iOS and Linux for $59.
More information
Video
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One response to “Audio Damage Phosphor 3: from 80s alphaSyntauri to hypermodern MPE and expanded modulations”
Audio Damage is the worst developer i ever had to deal with, by far. Sold everything i had from AD when Chris Randall started behaving like a spoiled 12 years old child who can’t commit to the business model he somehow himself created.
When you treat your clients like disposables, you get what you deserved. I’ve never missed AD plugins for a second and i’m real happy with the plugins and developers i chose to work with.
Don’t waste time replying, i don’t care. I just vowed to say something about Randall’s attitude problem when i can…